27 Temmuz 2012 Cuma

Archstone



This is an indie game being developed that I have found out about from Oyungezer web page. The game is being developed using Unity engine and will be released for Windows, Mac, Linux, Flash, Web, Mobile, iPhone and Android. You can find more information about the game from here and here.

26 Temmuz 2012 Perşembe

L.A. Noire

This time I'm writing about a great IP (for me) that created great controversy after the release. This controversy included both the developer Team Bondi and the distributor Rockstar Games. You can have a more detailed look about the game and the controversy from here and here.

I haven't read too much about the game after it's release but from the little of what I've read from Wikipedia, it seems that if there will be a sequel, the developer won't be Team Bondi. If there will be a sequel, we will see the effect of the developer's change. There is nothing much to say about it now but it seems that Rockstar and Team Bondi has done many ridiculous things to the development team that worked on this game during the development period overall.

About the game, it is described as a neo-noir crime game in Wikipedia but I call it "my dream game" with a few flaws. Car chases, suspect chases on foot, brawls, gun fights, interrogations.. Everything that you look for in a crime themed game and it's done really good, especially the interrogations. Interrogations are the most powerful part of this game because of the MotionScan technology. This technology makes a great contribution to the gameplay because of it's ability to express human emotions greatly. Lying, telling the truth, fear, anxiety.. You can see it all from the characters' faces. It is really exciting and challenging when trying to determine if the suspect(or witness) is lying or telling the truth. I'm still deceived easily despite playing for 12 hours but this is the main reason for me to play this game.

Another type of interaction that I like in the game is the suspect chases on foot. There were several times that I found my tongue out of my mouth, having hard times to catch the suspects. Sometimes it is just chasing and tackling the suspect, sometimes making them surrender or getting into a gun fight.

It really is a great game and I cannot tell you how excited I got yesterday without giving a spoiler but I got to tell you that it's been a while since I got that excited when playing a game. It really gave me the chills during the homicide desk missions. Following the clues and sharing the same doubts with Detective Phelps was simply awesome. I can tell you, before playing the rest of the game, homicide desk missions are probably the best part of the whole game. It ends up a little weak, in my opinion, but the links between cases and the storytelling throughout those cases was incredible. I couldn't stop playing for hours.

Starting from the homicide desk, the game develops itself in the storytelling area much much better. ***MINOR SPOILER ALERT***At the end of the homicide desk missions, you are being promoted to the Vice desk and that's where you start to wonder what's gonna happen next in the storyline. I cannot give you details without giving too many major spoilers so you are going to need to trust me with this :)

The game pretty much tells(wraps up maybe) it's story after playing for like 20 hours. So, it is pretty much mission after mission to certain point but after it, you are told a good story with twists and turns. I can support my idea of a good story by giving you this information: L.A. Noire is the first video game to be shown at the Tribeca Film Festival.

To wrap things up, I think L.A. Noire is a pretty good game for fans of crime solving and games with good stories and storytelling. It is not an action game, it is a crime game with action and adventure features. If gathering evidences, chasing suspects, interrogating suspects, solving crimes and sometimes getting into gunfights is your thing, that game is for you. For those who are interested, the game is available in Steam and it frequently goes into %50-%75 discount sales. So, stay on watch for it.


9 Temmuz 2012 Pazartesi

Amazing Grace


"A pioneer in the field, she was one of the first programmers of the Harvard Mark I computer, and developed the first compiler for a computer programming language. She conceptualized the idea of machine-independent programming languages, which led to the development of COBOL, one of the first modern programming languages. She is credited with popularizing the term "debugging" for fixing computer glitches (motivated by an actual moth removed from the computer, and not by her)."    ~Wikipedia

4 Temmuz 2012 Çarşamba

Plants vs. Zombies

.. or as my niece calls it "combi" in my native language. It can be pronounced as "djombi" :) This post won't be like much of a review, I will just try to pay respect to a game that I played for 54 hours on Steam which I paid like $3 USD.

First of all, I'm not a great fan of casual gaming. Actually, I'm opposed to the idea of casual gaming because I think it kills the good and lowers the quality of video games day by day. The more casual gaming grows and takes over, easier the video games become. That's my opinion so, it's arguable, again.

Well, let's get back to Plants vs. Zombies. It's a tower defence game where you try to defend your house from the undeads like disco zombie, miner zombie and many other types by planting flowers and other kinds of plants and mushrooms like melon throwing catapults, stars that shoot smaller stars and many many other. There are 49 plants(I got the achievemtn so I know the exact number :)) and 20+ types of zombies which is supported by 6 types of levels. The variety is what keeps that game alive and that is what made me play for 54 hours. And also, my willingness to get achievements and the enthusiasm to beat some games to the core. That's how I play games, sometimes.

The main reason for me to play this game was that I like tower defence games and the game is addicting in a weird way like the other PopCap game that I have played like Peggle. I think challenges that the game developers introduce us, mostly the level designers, makes that game more than a casual game and makes it harder and gives you reasons to play more.This also shows us that the guys in the development team tried hard to create players a good game.

I think that game can be taught as a course subject about casual game development.It is full of various in-game content and the variety to keep you play and get addicted to it. And, I suggest to all you gamers out there, mostly tower defence addicts, to play that game. In my opinion, it's a pretty good game that you will get addicted in no time.

Hope you like this one. I will be back, talking about many other games.


P.S.: You can click here to get more information about the game and try it from the official website of PopCap.

Started walking

It's been a while since I've written something down here but I have my reasons. I have enjoyed my free time for about 2-3 weeks and now I have started working to become a better software developer by learning new techniques and programming languages.
I started working on Corona SDK which is a tool for developing mobile applications and games for Android and iOS. As my first impression, I must say it is a pretty simple tool and the Lua programming(scripting) language it uses is an easy-to-learn language. I haven't done too much but I have to say it's like a miracle after working with Java ME. It does a smooth movement of an object(image, text whatever) from point A to B with just 1 line of code or scales your image by the given value. Those are really simple but time-saver actions while developing games.
The thing about Corona that annoyed me the most is that Ansca Mobile does not provide any free tools to help you develop applications or games. You need to pay for most of the tools that provide you with an auto-complete feature but one. I found out an IDE named Corona® Project Manager which provides a lite version that is free. This is great for now because I am just starting to learn it and I really don't want to pay for it unless I start developing something by myself. If you are interested in learning this SDK, I suggest downloading the lite version of this software and using it. It is sufficient, for now.
I have just started working on Corona and Lua so it will take some time to share my experience on a more advanced level but I am planning on writing some technical stuff about both of them. That will take some time though.

Also, I enrolled in an online class of Software Testing at Udacity. I just finished Unit 1 without the homework and I hope I will pass the course which, I believe, will make me a better software developer. The thing about that course is, it is Python based and I don't know anything about Python syntax so I'm having a little trouble sometimes but that's what we do. We need to learn new and different syntaxes(or technologies), as well as improving ourselves on our main field, all the time to be better at our profession. That's my opinion by the way, some may argue otherwise.

Well, that's all from me now. I will be able to share more of my thoughts and experience as the time goes by. By the way, I will also be writing about games in my native language at my friend's blog which will be in my native language(Turkish). So, if you're interested in games and/or want to read something in Turkish, you should have a look.