This one is not a must-read but a nice article to understand what a programmer does for a game.
http://www.grimrock.net/2012/07/25/making-of-grimrock-rapid-programming/
30 Ağustos 2012 Perşembe
New IP from Team Bondi
Developers of L.A.Noire and The Getaway, Team Bondi, has announced their new game from their website. We have limited information now and here it is:
"Shanghai, 1936. Whore of the Orient. Paris of the East. The most corrupt and decadent city on the planet, where anything can be had or done for the right price. Plaything of Western powers who greedily exploit the Chinese masses. Boiling pot of Chinese nationalism, with the Kuomintang ruthlessly trying to suppress Communism and the labour movement. Home to the International Police Force, a group of Western cops hopelessly trying to keep the lid on and keep the peace."
http://www.teambondi.com/
"Shanghai, 1936. Whore of the Orient. Paris of the East. The most corrupt and decadent city on the planet, where anything can be had or done for the right price. Plaything of Western powers who greedily exploit the Chinese masses. Boiling pot of Chinese nationalism, with the Kuomintang ruthlessly trying to suppress Communism and the labour movement. Home to the International Police Force, a group of Western cops hopelessly trying to keep the lid on and keep the peace."
http://www.teambondi.com/
8 Ağustos 2012 Çarşamba
Building my game
As I have stated in my first post, I am a software specialist, a former game software developer and a gamer. I still think myself as a game software developer by the way, self-employed maybe. A few weeks ago, I decided that I am done with the holidays and lying my ass down so I started designing my first game. I really think this one is an original concept. After all, I haven't stole the idea from another game.
I cannot give away all the details but the gameplay idea hit me when I was thinking about Snow Bros. which led to Tumblepop. So the level design will look something like this and this. I'm thinking more similar to the Snow Bros. levels.
Well, I just started programming for a prototype with the new IDE that I bought because I though Corona Project Manager was insufficient compared to this one. It is called Lua Glider(ex-CIDER) and it is a NetBeans platform product so it is similar to NetBeans in various ways which makes me very comfortable because of my acquaintance to NetBeans. It is really great to use such a similar IDE because I'm learning and coping with various other things in Corona SDK or Lua.
I can vividly see what the game will look like at the end but I don't know if I would be able to finish it or like find someone to create the animations and sounds for the game. Now, all I have is a character that walks on some tiles created by me. The game requires a lot of changes, additions and they will be done by me code-wise. Other than that, it is not very clear what I will do but I will think of something. Maybe I'll place an ad here for people to apply, I don't know.
I will be able to provide screenshot(s) from the game when I finish the prototype. So, it's all for now.
I cannot give away all the details but the gameplay idea hit me when I was thinking about Snow Bros. which led to Tumblepop. So the level design will look something like this and this. I'm thinking more similar to the Snow Bros. levels.
Well, I just started programming for a prototype with the new IDE that I bought because I though Corona Project Manager was insufficient compared to this one. It is called Lua Glider(ex-CIDER) and it is a NetBeans platform product so it is similar to NetBeans in various ways which makes me very comfortable because of my acquaintance to NetBeans. It is really great to use such a similar IDE because I'm learning and coping with various other things in Corona SDK or Lua.
I can vividly see what the game will look like at the end but I don't know if I would be able to finish it or like find someone to create the animations and sounds for the game. Now, all I have is a character that walks on some tiles created by me. The game requires a lot of changes, additions and they will be done by me code-wise. Other than that, it is not very clear what I will do but I will think of something. Maybe I'll place an ad here for people to apply, I don't know.
I will be able to provide screenshot(s) from the game when I finish the prototype. So, it's all for now.
Etiketler:
android,
ansca mobile,
cider,
corona sdk,
ios,
lua,
lua glider,
mobile apps,
mobile games,
netbeans
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