26 Temmuz 2012 Perşembe

L.A. Noire

This time I'm writing about a great IP (for me) that created great controversy after the release. This controversy included both the developer Team Bondi and the distributor Rockstar Games. You can have a more detailed look about the game and the controversy from here and here.

I haven't read too much about the game after it's release but from the little of what I've read from Wikipedia, it seems that if there will be a sequel, the developer won't be Team Bondi. If there will be a sequel, we will see the effect of the developer's change. There is nothing much to say about it now but it seems that Rockstar and Team Bondi has done many ridiculous things to the development team that worked on this game during the development period overall.

About the game, it is described as a neo-noir crime game in Wikipedia but I call it "my dream game" with a few flaws. Car chases, suspect chases on foot, brawls, gun fights, interrogations.. Everything that you look for in a crime themed game and it's done really good, especially the interrogations. Interrogations are the most powerful part of this game because of the MotionScan technology. This technology makes a great contribution to the gameplay because of it's ability to express human emotions greatly. Lying, telling the truth, fear, anxiety.. You can see it all from the characters' faces. It is really exciting and challenging when trying to determine if the suspect(or witness) is lying or telling the truth. I'm still deceived easily despite playing for 12 hours but this is the main reason for me to play this game.

Another type of interaction that I like in the game is the suspect chases on foot. There were several times that I found my tongue out of my mouth, having hard times to catch the suspects. Sometimes it is just chasing and tackling the suspect, sometimes making them surrender or getting into a gun fight.

It really is a great game and I cannot tell you how excited I got yesterday without giving a spoiler but I got to tell you that it's been a while since I got that excited when playing a game. It really gave me the chills during the homicide desk missions. Following the clues and sharing the same doubts with Detective Phelps was simply awesome. I can tell you, before playing the rest of the game, homicide desk missions are probably the best part of the whole game. It ends up a little weak, in my opinion, but the links between cases and the storytelling throughout those cases was incredible. I couldn't stop playing for hours.

Starting from the homicide desk, the game develops itself in the storytelling area much much better. ***MINOR SPOILER ALERT***At the end of the homicide desk missions, you are being promoted to the Vice desk and that's where you start to wonder what's gonna happen next in the storyline. I cannot give you details without giving too many major spoilers so you are going to need to trust me with this :)

The game pretty much tells(wraps up maybe) it's story after playing for like 20 hours. So, it is pretty much mission after mission to certain point but after it, you are told a good story with twists and turns. I can support my idea of a good story by giving you this information: L.A. Noire is the first video game to be shown at the Tribeca Film Festival.

To wrap things up, I think L.A. Noire is a pretty good game for fans of crime solving and games with good stories and storytelling. It is not an action game, it is a crime game with action and adventure features. If gathering evidences, chasing suspects, interrogating suspects, solving crimes and sometimes getting into gunfights is your thing, that game is for you. For those who are interested, the game is available in Steam and it frequently goes into %50-%75 discount sales. So, stay on watch for it.


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